Is It Noise or Music?

Merriam-Webster defines music as the science or art of ordering tones or sounds in succession, in combination, and in temporal relationships to produce a composition having unity and continuity.

However, does noise fall into this category? Can it be neatly combined and ordered to produce a composition? The Italian Futurists seemed to think so in the early 20th Century. However, their audiences were horrified. Turns out the Futurists may have been almost a century ahead of their time.

PBS Idea Channel makes the argument that dubstep, an electronic sub-genre dependent on noise, is the perfect example of the concept of noise as music.

A Brief History on Gated Reverb

Vox Pop’s Earworm series presents a brief history of gated reverb. This is the production technique that was accidentally discovered in the beginning of the 80s and re-emerged about 20 years ago. Berklee professors Susan Rogers and Prince Charles Alexander speak on the technique.

Long live the 80s!

Jack and Irene Delano: focused on archiving Puerto Rico

This is super exciting, especially for those of us of Puerto Rican heritage. Jack Delano, a Ukranian composer and photographer who settled on the island in 1946, and his wife, Irene, a designer and illustrator, created an impressive archive of photography, illustrations, letters, films, and insights delineating the society of Puerto Rico from the 1940s until the end of their lives.

The archive is now part of Columbia University’s Rare Book and Manuscript Library, in the Latino Arts and Activism Archive.

Jack and Irene Delano: Archive Documenting Puerto Rico’s Past Sheds Light on Its Present from Columbia University News on Vimeo.

Jack and Irene Delano: focused on archiving Puerto Rico

A Composer’s Perspective on Game Audio

An awesome article series of game audio techniques and technology by DJ, keyboardist, synthesist, and leading composer of music for video games, Lance Hayes:

  1. A Composer’s Perspective on Game Audio Pt. I
  2. A Composer’s Perspective on Game Audio Pt. 2 – Scoring Cut Scenes
  3. A Composer’s Perspective on Game Audio Pt. 3 – Gearing Up

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